Learn to make fun and interactive 2D games with GDevelop — a beginner-friendly, no-code game engine. Students will design game characters, scenes, and behaviors using visual …
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Module 1
JK TECHNOLOGY LEARNING STUDIO
Module 2: Create Enemies, Quests, and Game Progression
Course 2: Game Mechanics Mastery — Level 2 · Intermediate · 3 Modules · 12 Lessons
MODULE OVERVIEW
Module project: Turn the island into a challenging adventure with combat and objectives.
This module is part of Game Mechanics Mastery (Think Like a Developer. Build Like a Game Designer!), in which learners build Mystic Island Adventure. Across its 4 lessons, learners work directly on this module's project goal, building real, testable progress at every step.
LESSONS IN THIS MODULE
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LESSON 5: Bring Enemies to Life Topics covered:
Practical implementation: Add an enemy that patrols an area and begins chasing the player when a defined condition is met. Task: Build and test an enemy with at least two states, such as patrolling and chasing. Adjust its movement and detection rules. |
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LESSON 6: Health, Damage, and Combat Topics covered:
Practical implementation: Add a basic attack that can damage an enemy. Give both the player and enemy health values, and create clear feedback when damage occurs. Task: Create a small combat encounter in which the player can defeat an enemy while avoiding damage. Test repeated attacks and prevent unintended continuous damage. |
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LESSON 7: Inventory and Quest Systems Topics covered:
Practical implementation: Add a quest requiring the player to collect three special items before unlocking a new area. Task: Display quest progress on the HUD, prevent the gate from opening prematurely, and verify that the objective updates correctly. |
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LESSON 8: Build Multiple Levels and Progression Topics covered:
Practical implementation: Create a second island area with a new challenge. Carry the required inventory or quest state between scenes. Task: Connect both levels and test the entire journey from the starting area to the next area. Save a working project version before expanding the game. |
MODULE PROJECT
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Turn the island into a challenging adventure with combat and objectives. |
MODULE MILESTONE
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Mystic Island Adventure now includes enemy encounters, health, attacks, a quest, and multiple connected areas. |
ASSESSMENT
Learners are assessed through the hands-on task completed at the end of each of this module's 4 lessons, and through completion of the module project, which demonstrates this module's skills working together inside Mystic Island Adventure.
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