This course introduces students to the fundamentals of programming through ScratchJr, a block-based coding app designed for young learners. Students will begin with basic concepts such as commands, sequencing, and simple events while exploring how to make characters move, speak, and act. Each lesson emphasizes playful, hands-on learning through guided mini-projects, animations, and storytelling activities. By the end of the course, learners will be able to create simple interactive scenes and understand the logic behind giving instructions to computers.
Introduction to Coding with ScratchJr 1
Intro Video
About this Course
This course introduces students to the fundamentals of programming through ScratchJr, a block-based coding app designed for young learners. Students will begin with basic concepts such as commands, sequencing, and simple events while exploring how to make characters move, speak, and act. Each lesson emphasizes playful, hands-on learning through guided mini-projects, animations, and storytelling activities. By the end of the course, learners will be able to create simple interactive scenes and understand the logic behind giving instructions to computers.
🎯 Level:
Beginner
Price: ₦25000
📚 Modules in this Course
🧩 Modules in this Course
Getting to Know ScratchJr
This first module introduces young learners to the world of coding through ScratchJr, a fun and colorful programming app made for children.
Students will learn how to give instructions to characters (called sprites) to make them move, talk, and act out short stories. Through guided, playful lessons, learners will explore basic coding ideas such as sequences, events, and storytelling. By the end of the module, they will create their first simple animation — a sprite that waves and says hello!
Exploring Movement and Animation
In this module, learners will continue their journey in ScratchJr by exploring how to make stories come alive through movement and animation. They will learn how to add new characters, change backgrounds, and make multiple sprites move together to tell short stories. This module helps children think creatively while understanding timing, coordination, and storytelling through code. By the end of this module, learners will create an animated story titled “A Day at the Park.”
