A beginner-friendly course introducing students to coding through PictoBlox’s block-based interface. Learn programming logic, control structures, events, and animations in a visual environment, making it ideal for first-time coders.
Coding fundamentals Pictoblox
Intro Video
About this Course
A beginner-friendly course introducing students to coding through PictoBlox’s block-based interface. Learn programming logic, control structures, events, and animations in a visual environment, making it ideal for first-time coders.
🎯 Level:
Beginner
Price: ₦20000
📚 Modules in this Course
🧩 Modules in this Course
Discovering PictoBlox & Programming Basics
This module introduces learners to the fundamentals of programming using PictoBlox, a beginner-friendly block-based coding platform. Over six lessons, students will explore what programming is, navigate the PictoBlox interface, and gain practical experience creating their first mini-project. Emphasis is placed on interactive, hands-on learning that builds confidence and creativity while establishing a foundation for programming concepts such as commands, sequencing, and events.
Design, Animation, and Drawing
This module introduces learners to the creative aspects of programming using PictoBlox. Over six lessons, students will explore designing characters and backdrops, animating sprites, and creating patterns using the pen tool. The module emphasizes hands-on projects that allow learners to combine motion, drawing, and loops to create dynamic and visually engaging mini-projects. By the end of the module, students will be able to design simple animations and geometric drawings, developing both their programming logic and artistic creativity.
Data with Variables & Operators
This module introduces learners to working with data in PictoBlox using variables and operators. Over six lessons, students will learn how to store and manipulate information, capture user input, and perform arithmetic operations. The module emphasizes hands-on practice through projects like calculators and interactive drawing tools, helping learners understand the practical use of data in programming. By the end of this module, students will be able to build interactive applications that respond to user input and perform calculations.
Decisions with Conditionals & Logic
This module introduces learners to the concept of conditional statements and logical operators in PictoBlox. Through interactive lessons, students will learn how to make decisions in their programs using relational operators, conditional blocks, and logical operators like AND, OR, and NOT. By the end of this module, learners will create programs that involve decision-making, such as a grading system and an advanced calculator. This module builds upon prior knowledge of variables and arithmetic operations.
Repetition with Loops
This module introduces learners to the concept of loops in PictoBlox, allowing programs to repeat actions efficiently. Over six lessons, students will explore different types of loops, including forever loops, repeat-until loops, and for loops. Hands-on projects such as creating spirals, pinwheels, and a bouncing ball mini-game provide practical experience in applying loops to animation and game design. By the end of this module, learners will be able to use loops to simplify code, create dynamic animations, and develop interactive projects that involve repeated actions.
Capstone Projects – Applying All Concepts
This final module provides learners with an opportunity to consolidate and apply all the programming concepts learned throughout the course. Over six lessons, students will design and develop interactive projects, such as maze games and space-themed games, incorporating animation, variables, conditionals, loops, and user input. The module emphasizes creativity, problem-solving, and project presentation skills. By the end of this module, learners will be able to design, code, and showcase their own interactive projects independently.
